workshop

Workshop on Aspects of Virtual Reality With Google Cardboard

*****Saturday 14th October 2023********11 AM – 2 PM** 

The IEEE UEMCON 2023 Workshop will be presented by Dr. Phillip Bradford (University of Connecticut, Stamford, USA).

Those who are interested in participating MUST register (see below) before taking the workshop.

Bradford

Phillip Bradford

(University of Connecticut, Stamford, USA)

Bio: Dr. Phillip G. Bradford is on the faculty at the University of Connecticut. He is the director of the computer science program at the University of Connecticut in Stamford.

He is a computer scientist with extensive experience in academia and industry. Phil was a post-doctoral fellow at the Max-Planck-Institut für Informatik, he earned his PhD at Indiana University, an MS form the University of Kansas, and a BA from Rutgers University. He was on the faculty at Rutgers Business School and the University of Alabama’s Engineering School. He worked for BlackRock, Reuters Analytics, founded a startup and worked with a number of early stage firms. He was a Principal Architect for General Electric.

Phil has a deep belief in bringing real research to practice. This is the root of his entrepreneurial perspective. Phil has a handful of best-in-class results. His Erdős Number is 2. He has given over 70 talks in 10 countries and he is the author or co-author of over 70 articles.

This workshop focused on aspects of VR/AR using web browsers. The tools and techniques give foundations for developing a deep understanding of VR/AR. 

Goal

  • To give a basic introduction to VR using google cardboard. This will work for Android and iOS.
  • You must have a laptop. For the last part we will use a Ubuntu VM.

Background

  • This workshop uses google cardboard headsets
  • We will start with web-browser VR – such as webxr-api-emulator from the Mozilla Development Foundation
  • You can do everything here on your own machine. We will use a basic Ubuntu VM for the animation topic.

Tools and Topics

Tools Topics / goals Time Exercises
IntroductionOverview – outline goals Goal: Setting up google cardboard with glitch.com system10 minutesGet google cardboard working with glitch. Change glitch images and see updates in google cardboard
A-frame basicsSimple 3D a-frame examples Goal: Work with glitch.com and google cardboard15 minutesFast moving exercise 1 and 2
A-frame /

three.JS

components
A-frame /

three.JS

components
30 minutesThreeJS example

Basic geometries, materials, lights, views Examples of controls
Entity

component

architecture

(ECA)
Goal: see three.js and ECA over standard OO paradigm – giving a-frame15 minutesJavascript OO vs ECA Example showing difficulty of OO but easier in ECA
A-frame and

planets
Complex 3D a-frame example Goal: work with complex a-frame detail and basic planetary math; illustrate ECA, geometries, controls, etc.20 minutesStart with Three.JS planet example Migrate to a-frame using ECA Examine changes in the math and its immediate impact in the google cardboard
A-frame and

animations
Goal: show how to do basic animation20 minutesExample of basic animation
ConclusionGoal: review our learning5 minutes

WORKSHOP REGISTRATION:

CategoryRegistration Fees 
IEEE Student and IEEE Life Member$50 
IEEE Non-Member$100 
IEEE Member$50 

All fees are in US Dollars and include all applicable taxes.

## The first 50 IEEE Student Members that register will be able to do so at NO CHARGE as an IEEE Student Member benefit provided by a grant from IEEE Region-1 and the SMART Society, USA. ##

 

To register for the workshop click

Important Deadlines

Full Paper Submission: 30th August 2023
Acceptance Notification: 15th September 2023
Final Paper Submission: 25th September 2023
Early Bird Registration 25th September 2023
Presentation Submission: 28th September 2023
Conference: 12 -14 October 2023

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Announcements

  • Best Paper Award will be given for each track.
  • Conference Record no- 59035